An Interview With Todd Bailey - Embedded Embrasure Engineering

The Amp Hour · 16 Apr 2014 · 1h 30m · Episode 194

What this episode covers

Todd Bailey, an embedded and analog engineer and contractor, discusses his journey from an English literature degree to designing toys at Big Monster Toys and now working on high-end custom electronics. He details the technical challenges of building a vector graphics engine for an Asteroids arcade monitor using FPGAs and high-speed DACs, as well as his experiences creating open-source hardware like the 'Where's the Party At' digital sampler. Bailey also reflects on the nature of engineering as a 'calling' versus a hobby, the difficulties of working with artists, and the future of PCB assembly services.

Mentioned

Companies
Big Monster Toys, Linear Tech
Products
Vec9, Where's the Party At, Asteroids, Casio SK-1
Chips
FPGA, DAC
Also
Horowitz and Hill, Jim Williams

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