Afterschool Podcast, Episode 8 - Neven Mrgan (10/7)

Core77 Podcast · 5 Nov 2013 · 1h 22m

What this episode covers

Neven Mrgan, a designer at Panic, discusses the design philosophy behind iOS 7, arguing that Apple's shift to flat design was an overcorrection from skeuomorphism that ignored the functional needs of software interfaces. He contrasts industrial design principles, where thin elements can fade into the background, with software requirements where clarity and hierarchy are paramount for usability. Mrgan also details the development of his text-based game Blackbar, explaining how he used minimalist constraints to create a dystopian narrative, and shares insights on the iterative challenges of game design at his small company.

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