Engineering & simulationNVIDIA Isaac Sim
The team used NVIDIA Isaac Sim to create procedural lawns and parks for training reinforcement learning policies in simulation before fine-tuning them in the real world.
“with our collaboration and video, we use Isaac Sims to create procedural lawns and parks, um, so we have, basically, you can think of it, like, park world where it's just, like, a bunch of different random grasses are generated. And then you have robots training, doing policy learning in STIM, um, and learning how to be robust to like a wide variety of parks and sites.”
Speaker 4 · Hear it at 40:24