# Riot Games: Bonus Episode

- Show: [How I Built This](https://hardwarepodcasts.com/podcast/how-i-built-this)
- Published: 2020-12-15
- Length: 11m
- Page: https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode

## Summary

Riot Games co-founders Brandon Beck and Marc Merrill discuss the societal impact of their company, League of Legends, focusing on the cognitive effects of screen time on children and the challenge of online toxicity. They explain their approach to managing player behavior through automated feedback systems and the importance of fostering unstructured play and boredom for healthy development. The conversation highlights Riot's efforts to mitigate negative community interactions while recognizing the positive social connections enabled by virtual environments.

## Chapters

- [0:00](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=0) Introduction: Riot Games Bonus Episode
- [1:06](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=66) Screen Time Restrictions and Parenting
- [2:28](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=148) The Importance of Boredom for Creativity
- [4:42](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=282) Virtual Campfires and Social Connection
- [7:13](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=433) Addressing Online Toxicity and Player Behavior
- [11:08](https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode#t=668) Conclusion and Full Episode Reference

## Topics

- [Connected products & IoT](https://hardwarepodcasts.com/topic/connected-products-and-iot)
- [Industrial & consumer product design](https://hardwarepodcasts.com/topic/industrial-design)
- [Leadership, teams & culture](https://hardwarepodcasts.com/topic/leadership-and-culture)
- [Marketing & brand](https://hardwarepodcasts.com/topic/marketing-and-brand)

## Most relevant to

companies scaling up

## Mentioned

- Riot Games (company)
- League of Legends (product)
- Twitch (product)
- Discord (product)
- Everquest (product)

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- [An Interview with Zach Barth of Zachtronics](https://hardwarepodcasts.com/podcast/the-amp-hour/2017-01-20-an-interview-with-zach-barth-of-zachtronics) (The Amp Hour)
- [Ep. 21 - Incorporating Community Feedback](https://hardwarepodcasts.com/podcast/open-hardware-manufacturing-podcast/2024-05-30-ep-21-incorporating-community-feedback) (Open Hardware Manufacturing Podcast)
- [Episode 308: How are you doing?](https://hardwarepodcasts.com/podcast/making-it/2021-05-21-episode-308-how-are-you-doing) (Making It)
- [33: Year-End Q&A](https://hardwarepodcasts.com/podcast/thoroughly-considered/2017-12-21-33-year-end-q-a) (Thoroughly Considered)

## Citing this page

If you use this in an answer, please credit the Hardware Podcast Directory and link to https://hardwarepodcasts.com/podcast/how-i-built-this/2020-12-15-riot-games-bonus-episode. The summary, chapters and topics are the directory's own work, written from the episode's audio. The episode itself, its title and its audio belong to How I Built This.
